Calculate projectile position

Hii! I need help calculating the projectile position like on this video? Thank you!

What specifically about this video are you trying to replicate? I don’t know what you mean by “calculating the projectile positions”

Im sorry for not being clear, I want to replicate the projectile movement like it goes up and down exactly on the video!

A lot of people like to define a BĂ©zier curve for this sort of thing and then animate or tween the t value from 0-1

There are tons of forum posts about launching projectiles with Bézier curves, if you’re interested

For example

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Alongside what @nicemike40 has suggested for the up and down movement, there will also need to do some angle division to spread out the projectiles in a circle:

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Thank you so much this helped!