Caliber // Alpha Demo Release

its like arsenal just diffrent in graphics or something

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I would like to disagree with that, since I offer a completely different gameplay style altogether.

The only thing I can recommend is to scale down the rig model especially since the weapons have prebaked mesh textures and wont be scaled down to lower resolutions and loose detail like roblox’s default materials do. The only issue I can think of is that roblox’s built in ambient occlusion might not be as visible with smaller meshes.

No I have to agree. It kinda feels like arsenal with sliding and view bobbing and unfinished. You should try to add gameplay features to make it unique.

Plus you need a way to attract players since this game doesn’t offer anything that other games don’t.

But overall the game looks good!

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How come this needs to be done?

I played a bit more and I found some fatal flaws in the Gameplay.

First off, Recoil Patterns are always below the reticle which is the most annoying and frustrating thing about this entire Game.

It makes it so you have to aim UP to hit your shots which damn near made me quit the whole thing. Recoil should go Above the reticle so there’s a reason to compensate for it. Plus we are all used to it because every other FPS does this.

Second, it’s hard to know wtf is going on because there’s no feed back or camera shake when getting shot at. For example Phantom Forces had a “Red Pointer” which shows where you last got hit. Also you should make it so the camera actually goes with the recoil instead of your character looking up slowly like a idiot.

Last, the Time to Kill is far too slow for this type of game. 90% of the time I feel like I’m shooting sand rather than bullets. And chasing somebody just to get 1 tapped by some random behind you because you couldn’t kill them really ruins the gameplay.

AND FOR THE LOVE OF GOD PUT THE AMMO AND HEALTH ON THE RIGHT NOT THE LEFT

(Also there’s seems to be a memory leak because after 30 minutes of playing it reached 1000 MB).

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I haven’t had the time to play it yet because I have been really busy, but I think I’m gonna be vibing tonight :yum: :yum:

The animation is so smooth I love it

Everything in the game is nice

  • Animations are smooth
  • UI is clean
  • Lighting is nice
    But there’s already hackers in the game using speed hacks.

There is actually both.

Every gun is 1-4 shot kill, with high fire rates.

I’ll work on this

Its barley noticeable. You should ramp it up a lot more.

Definitely not high enough fire rates. It takes way too long to kill somebody.

Also if I came as aggressive or hateful, I’m not. I just have a lot to say.

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I’ll work on that den

The automatic fire rates are usually range from 0.055 to 0.1175.

I’m not saying that it’s that big of deal though larger rig models can awkwardly clip through walls when in certain situations such as peaking above windows or peaking an enemy while hugging a wall. Implementing this might make things more visually appealing is all I’m saying.

Though overall this game has great potential to become a front page FPS game and I can completely understand if you wouldn’t want to implement my feedback as it is pretty minor.

I think I can try to work on that by maybe dynamically scaling it? It could solve some issues.

gameplay is way too generic, and most of the ui doesn’t even work

your framework is very “stable” and “production-ready” too while being incapable of even detecting kills right.
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overall your game is just not fun and is just too generic. you shouldn’t release alpha demos anyway.

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Shop, customization, etc. is intentionally not working yet. We want to focus on back-end completion before applying those.

The kills bug is a recent issue that only came arise as of a few hours ago. Working to fix it asap!

The pre-alpha demo had about 750+ players, but it was closed for maintenance. We reopened it a bit early so people could slowly get back into it.

This sorta reminds me of Arsenal to be honest.

This game play style is really cool. I loved it. One bug though is that when you kill an enemy, for the kill feed, it displays twice instead of once. So far, I havent found of anything else to report. Well done! [Also is this using Yucon Framework? :eye: ]

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Also found a devastating bug. If you spam the M key multiple times when you die, it glitches and menu screen and doesnt allow for you to enter the game again.

Ooh, that is bad. I’ll work on it.

It is indeed!