Yes yes, I’m lazy. I can’t be bothered to do a module script
Anyway, I have any function like so in a server script:
local function yes()
print("No")
end
ClickDetector.MouseClick:Connect(yes)
Then in another server script, I want to call function “yes” (while also sending 3 parameters as well)
How can I do this without wasting lots of my time by making the first one a module script?
This works, thanks! I will probably swap to ModuleScript in the future, just trying to get all of the basics of the game down first then will optimize more.