Calling AdjustWeight after Stop breaks AnimationTracks

When using AdjustWeight right after Stop, an AnimationTrack will break and keep playing silently, and give wrong information (IsPlaying = false while the animation is clearly playing).

Expected behavior

The animation should be stopped and the properties should be right.

A private message is associated with this bug report


Thanks for the report. I filed a ticket to our internal database.


Any updates on this? It’s been 7 months…

I’m confident this would be a performance gain for many games, I don’t think animations stuck into oblivion is good for any game. I also know I’m not the only developer that gets discouraged from using Animations thoroughly because of its history of very unpredictable behaviors, just like this one.

To say the least, fixing this would be major.

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