Beta Features / Flags Enabled:
“FFlagSimEnableDynamicMesh”
“FFlagSimEnableDynamicMeshPhase2”
Bug: When calling RemoveVertex() or RemoveTriangle() on a DynamicMesh. It would cause it to become unusable after creating a new Vertex or Triangle meanwhile the console shouts strange error messages.
When doing RemoveTriangle() then creating a new triangle:
When doing RemoveVertex() then creating a new vertex:
Repo File (You’d need to have the DynamicMesh Flags enabled):
invalidvertex.rbxl (53.9 KB)
Expected behavior
Expected Result: Removing a Vertex/Triangle then creating a new one unrelated to the deleted tris/verts.