Calling Module Script Value Only Returns Original Value

When my Fireball ability plays its animations, I want it to play a different one if the player is morphed using the Morph ability. I tried doing it like this, however, I found that when referencing a module value from another script, it would take the original value and ignore the updated values. Is there a way for me to get the updated value of a module script instead?

also ignore line 32 for the FBanimsounds; that was already deleted

I preferably want to use the FireMorph module script’s awakened value, but if there is another solution to check if the character is morphed then I would gladly use it.

My solution to this was using an object value that changed by the FireMorph module script’s code. Incredibly simple, and I do not know why I struggled with this.