When my Fireball ability plays its animations, I want it to play a different one if the player is morphed using the Morph ability. I tried doing it like this, however, I found that when referencing a module value from another script, it would take the original value and ignore the updated values. Is there a way for me to get the updated value of a module script instead?
also ignore line 32 for the FBanimsounds; that was already deleted
I preferably want to use the FireMorph module script’s awakened value, but if there is another solution to check if the character is morphed then I would gladly use it.