Calling SetBubbleChatSettings() on the client causes an incorrect error

Issue Type: Other
Impact: Very High
Frequency: Often
Date First Experienced: 2021-04-29 12:04:00 (-04:00)
Date Last Experienced: 2021-05-09 08:05:00 (-04:00)

Reproduction Steps:

  1. Set SetBubbleChatSettings on the client in a LocalScript.
  2. Press play. There is a rare chance it’ll throw the error: “SetBubbleChatSettings can only be called from the client”

error log from a user report, this is a clientside log

originally was on line 20 in this LocalScript

Expected Behavior:
Calling SetBubbleChatSettings on the client does not throw an error.

Actual Behavior:
Calling SetBubbleChatSettings on the client, shortly after loading, can cause an error.

Wrap it a pcall…

I don’t know if it matters, but this seems to have an increased error rate if you start it disabled, then undisable it using another LocalScript.

Does it matter where the LocalScript is? Where is it for you when this issue happens?

1 Like

The error message indicates that it’s in the player scripts.

Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.