After calling :Stop() on an animationtrack that’s connected to a humanoid, the parts within the model are slightly offset random amounts.
Take for example, these cow’s legs:
They should be perfectly aligned with the torso as you guessed. I used this plugin to create the motor6D’s for my cow. I don’t think it’s plugins fault.
Anyone experienced this and know a solution? It’s not game breaking, but just annoying. I could just upload an animation where the cows legs are aligned and call :Play() on that to reset the limbs every time they stop walking.