Hi, I’m in the process of soft-launching my game Calmfall. I’m looking to collect feedback on the game in general and also ask a couple specific questions. Here’s a google form you can fill out after playing.
In the form I ask if you think the game’s experience is worth a 25 R$ buy-in. If you’d like to elaborate on your answer for that question here, I’d appreciate some discussion on that. I’m not as worried about attracting sales as I am making sure players are satisfied with the value they get from the game. I know single player experiences aren’t really as valuable as multiplayer experiences on ROBLOX, so I plan on adding a “multiplayer” mode to play alongside a friend in the future if there is enough demand among players. As well as a spectate features.
My biggest concern is that people will regret their purchase due to glitchy physics leading to a bad experience. The parts are server sided and there is a server size of 10 currently. I may reduce this to 6 or 7 soon to be on the safe side. There are about 30-50 constantly moving parts max per player in the game. I’m not sure what I can do to optimize. If anyone has any questions, wants clarification on that, or may have any insight I’d appreciate it.
So, general thoughts on the game from both the outside & inside? Thanks in advance for your feedback.