Camera auto-rotates on vehicle seats

I’m not entirely sure if this is a bug, sorry if it’s not but it used to only happen on game pad controllers but now happens without one as well.

I just rotated the camera with my mouse, if I leave it like 2 seconds it will default auto-rotate back to a head-on-straight forward view
http://i.imgur.com/4LGlWJi.gif
This is extremely annoying and unwanted behaviour in a situation like this (trains) if it’s intentional, can there be a setting in the in-game ESC menu to turn it off? This behaviour never happened before and it’s extremely frustrating :confused:

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This is not a bug, it is indeed intentional. However, reversing does seem to be a problem. Instead of adding a feature it would seem that ROBLOX need to simply make it so that the camera faces in the direction of motion.

A good idea but not a practical solution to solve all the situations. Let’s say I wanted an angle like one of the following on the camera


You can’t achieve that because the camera will just spin again back to default unless you constantly hold down your mouse. I quickly hopped onto Train Simulator 2016 on steam to see if I can get the result without the annoying behaviour of the camera auto-spinning back to normal view.

I was able to get the camera angles I was after without holding down the mouse constantly like ROBLOX, when I let go of the mouse the camera didn’t spin back after a few seconds either. This behvaiour on ROBLOX never used to happen until about 1-2 months ago and it really didn’t sit well with a lot of vehicle game developers


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That sort of thing is on a per-game basis and is therefore down to the place creator to sort. If ROBLOX were to do anything then it should be to allow you to rotate the camera and have it remain at the given offset.

I’m confused by your post greatly that is what I’m asking for?
“If ROBLOX were to do anything then it should be to allow you to rotate the camera and have it remain at the given offset.”

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You’re not the first to request it be removed, and you certainly won’t be the last. I’m not sure what they had in mind for the feature, but it’s certainly one of those “looks good on paper but horrible in practice” kind of things – after putting it into use I don’t think you’ll find a single player who prefers this behavior. Messing with camera control is a no no.

Since the code responsible for this is in the PlayerScripts, it’s possible to remove it from your own game (I’ve done so previously – you just remove a couple lines from the Classic module), but that’s not an excuse not to remove it because it’s still messed up in every single other game, and most people don’t know how to remove it.

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So, exactly how it used to be?

EDIT:

Here is a pull request that does just that

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I’d like to bring this up again, I’m getting really frustrated with this behaviour. I shouldn’t have to pester game developers to revert it back to the classic behaviour. I feel the classic static behaviour should be default (with the option to have this new ‘swing around’ behaviour) although I can’t see a use case where it’s ideal…

No one should be messing with my camera when I’m trying to take a good shot of my car from an angle or wanna have a side by view of my car. I can’t express how much hate I have for this new behaviour enough.

Also @TwentyTwoPilots in ultimate driving please please remove/edit the script that causes this ‘swing around’ behaviour if it’s in StarterPlayerScripts

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