^ My character is moving different then usual games because I have the Cframe locked to the Camera’s Cframe
I assumed the character and camera auto rotated because of Humanoid.AutoRotate, but I have disabled this only for there to be no effect.
Edit: I may be wrong about AutoRotate causing this issue, so if anyone can clarify what IS causing this issue please let me know so I have a place to start.
Sorry for bumping this but I feel like I didn’t exactly clarify what I wanted to change in my original post.
When you are walking with either A or D, the camera stays in place and the character walks to the right or left of its original position for only 1 or 2 seconds, after that time passes the character and camera begin turning on their own.
I basically want to stop this from happening. If anyone knows what causes this and can get me on the right track of changing this then please let me know.
As indicated in this page, the camera type in your game may be “Follow”, the type that rotates to keep the player in the center. Changing it to “Track” will fix it.