Camera blitz-spins when playing animation

So I’m doing a simple animation where the player gets jumpscared if you get too close to a corpse. On the server side when it plays the animation for the PLAYER, it looks completely fine (keep in mind, I just switched to server in-game when doing this) but when I go in first person… this happens:

FIRST PERSON

SERVER SIDE

It spins SO fast and I have NO clue why. It could be because: - I'm using RenderStepped so the camera sticks to the head when playing the animation - I'm using a custom script that lets the camera follow the head of the player - A problem with the animation itself?

Please help me my brain has been hurting for a while now :sob:

1 Like

If anyone wants a snippet of the code I used for the camera, here it is

local Offset = Vector3.new()
RunService.RenderStepped:Connect(function (DeltaTime)
		Offset = Offset:Lerp((HumanoidRootPart.CFrame + Vector3.new(0, 1.5, 0)):PointToObjectSpace(Head.Position), DeltaTime * 20)
		Humanoid.CameraOffset = Offset
end)

Thanks to Haystees for the snippet :heartpulse:

pleas ehelp (boosting so i can rest in peace)