Camera blurring when moving too fast

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  1. What do you want to achieve? Keep it simple and clear!
    The camera seems to blur whenever I move it too fast in my game.

  2. What is the issue? Include screenshots / videos if possible!
    I’ve got the camera set up in my game so that it pans with the mouse’s position on screen. I did this using lerp and mapping the mouse’s position to some degree of rotation. I don’t have any other blur effects, and I’ve turned off depth of field and bloom. In the video below, the FOV is 70 and I have not changed anything else.


Everything in lighting:
image

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I do not know what the problem is as I have not put any blur or depth of field effects or anything that I know of that could add blur.

I also thought that it might be my eyes but my friend said he can also see the blur. Is it something ingame and is there anything I can do about it?

To be honest I can’t see any blur in the video.
Disable your pan script and just right click and pan the camera normally to see if you still see a blur effect. If you don’t then it’s got to do with your pan script blurring the movement.

Also, try it in a room in a room without the wood Texture and the almost all gray colours. Something that has a more distinct coloured wall pattern like a grid. It could be the fact that the wood Texture and the almost all gray colours are causing the ‘blurred’ effect.

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Agree with @Scottifly, this slight blur effect is an illusion caused by the wall textures.

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I disabled the script but blur seemed to stay so I doubt that was the issue.

I then changed the color and texture of the walls and the blur was less prevalent so it was probably just an illusion like you said.

Thank you!

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