Hello.
This is a pretty severe bug for my game. For some reason, when my radio UI of size {0.3, 0},{0, 300} is visible anywhere on the screen, I am completely unable to move my camera in first person.
I am using the Scriptable camera mode. This mode works completely fine, until the radio UI is visible anywhere on screen under first person mode.
I have tried connecting the InputChanged event of UserInputService to analyze this behavior, using MouseMovement.
The output always states the MouseDelta is 0, 0, 0 when in first person, when the radio is visible on-screen. When the radio isn’t visible (e.g. setting position scale to -1 on the X axis), the first person suddenly works.
When not using Scriptable but rather the default roblox camera, going in first person with the radio on-screen enables default camera behavior, instead of expected first person behavior.
When using Scriptable, first person is completely unusable.
This is a really big problem for my game. My game requires the radio for a vast majority of the actions that take place in it, but it also needs the first person a lot.
I can send the UI in question to a Staff member if requested.
Place staff can test on: Glacier - Roblox