So I’m creating a script in which the player dashes in all directions, and I need help with using the Camera Instance.
I’m unsure how to make the BodyMover force the player to the left or right side of the camera’s face and I would like some help figuring it out. Anyone know how to do this?
-- Local Script
local Distance = 20;
local Right = workspace.CurrentCamera.CFrame.RightVector * Distance;
local Left = workspace.CurrentCamera.CFrame.RightVector * -Distance; -- Values being Vector3s