Camera clipping into parts with thickness < 0.4

Is anyone else noticing a bit of an issue with the camera clipping into parts with thickness between 0.2 and 0.4?

example 1

https://i.gyazo.com/795f33dc37ed2601d6e4a15171e305c5.mp4

example 2

https://i.gyazo.com/6992ca253a7cd27b1ac3bcc174a47e2b.mp4

to reproduce, construct a part with thickness 0.2 and move the camera into it, or open this rbxl

cameraclip.rbxl (554.2 KB)

I didn’t extensively test at what thickness the issue stopped but it is around 0.4; at 0.4 it stops completely. I’m not exactly sure but I think this just started happening maybe 5 days to a week go

graphics - intel HD 5500

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Not experiencing it Windows 10 AMD Radeon ReLive latest drivers.

Did you actually test in the repro, or did you just copy/paste them in there? If it’s fine in the repro for you, it could be that your camerascript is outdated in the place pictured in the OP.

nope - definitely happening in the repro

Can repro.
Wild guess: GetLargestCutoffDistance thinks that the near plane is still 0.5 on systems where it’s now only 0.1, which means that the camera can be pushed up to 0.5-0.1=0.4 studs into objects.

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such a nice place for hidden and totally unexpected messages

Not sure if this is related but I also seem to experience some issues with lights on my trains after one of the latest updates, the light is actually inside the grey frame but it sticks outside the frame…

It’s also around 0.2 studs

Good guess :slight_smile:

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HaxHelper, thanks for the repro case. This bug will be fixed in an upcoming release. I’ll post again when the fix is live.

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Hi @SimulatorsX, I’m not sure if this is the same bug. Do you have a test case I can try?

Sure!:Clipping.rbxl (34.7 KB)

the Light texture just clips out of the grey frame at certain angles which didn’t happen before at all

Thanks for the test case. I can repro and will look into it.

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@SimulatorsX This will be fixed in an upcoming release. I’ll post when the fix is up.

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Great to know! Thanks :smiley:

@BuilderAtWork The clipping issue should be better now. Let us know if you’re still seeing issues.

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I can confirm that it’s slightly better now (when up close), but it starts happening again once the camera is ~30 studs away from the object, It gets obvious when lowering the FOV.

Do you mind posting that light model? I think I’ve seen issues as well as the camera goes out.

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Here ya go! Model.rbxmx (447.6 KB)

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