Camera manipulation is my expertise. This is exactly what you want:
-------------
--- INDEX ---
-------------
--Services
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
--Player & Character
local localPlayer = game:GetService("Players").LocalPlayer
--Other
local Camera = game:GetService("Workspace").CurrentCamera
--------------
--- VALUES ---
--------------
local xAngle = 0
local yAngle = 0
local cameraPos = Vector3.new(3.5,0,7.5)
----------------------
--- INITIALIZATION ---
----------------------
wait(1)
Camera.CameraType = Enum.CameraType.Scriptable
userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
-----------------
--- FUNCTIONS ---
-----------------
userInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
xAngle = xAngle-input.Delta.x*0.4
--Clamp the vertical axis so it doesn't go upside down or glitch.
yAngle = math.clamp(yAngle-input.Delta.y*0.4,-80,80)
end
end)
runService.RenderStepped:Connect(function()
local Character = localPlayer.Character
local rootPart = Character:FindFirstChild("HumanoidRootPart")
if Character and rootPart then
--Set rotated start cframe inside head
local startCFrame = CFrame.new((rootPart.CFrame.p + Vector3.new(0,2,0)))*CFrame.Angles(0, math.rad(xAngle), 0)*CFrame.Angles(math.rad(yAngle), 0, 0)
--Set camera focus and cframe
local cameraCFrame = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,cameraPos.Z))
local cameraFocus = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,-50000))
Camera.CFrame = CFrame.new(cameraCFrame.p,cameraFocus.p)
end
end)
This script is made to work inside StarterPlayerScripts, but you can also put it in PlayerGui or StarterPack.