I’ve been developing and refurbishing my custom camera system lately and it was quite going well–that is until I tried to make it support mobile.
Specifically, when the camera tries to obstruct itself when hitting an object. I’d like to detail that I’m using the new workspace:Spherecast()
method as opposed to workspace:Raycast()
to make it obstruct more accurately.
Here’s the video showcasing what happens for, assuming, PC players and Mobile players:
PC
Mobile
Here are some snippets of the code that handles the obstruction:
Here’s the game:
Epitome - Roblox
Please tell me if any of you are experiencing the same issue as me when played on mobile!