Camera Deletes Upon Studio Restart

I’m using ViewportFrames to display previews of rigs from which players can select hats, shirts, etc.
In order to make sure that the cameras are consistent, what I want to do is have camera objects inside of the GUI itself which I can set the CurrentCamera of the ViewportFrames to.
But every time that I close studio, the cameras will be gone when I next open studio. Does anyone else have this issue, and how do I mitigate it?

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Does this happen on a brand new fresh studio?

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I am going to assume that you are talking about a fresh game - yes. It really only affects the Camera objects and nothing else.

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Could be the result of a plugin. Check if any of your plugins are interfering with camera operations.

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If you connect a script to the Camera you need to instance it

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I am not trying to connect scripts to the camera. I’m trying to make the ViewportFrame view a specific object by setting it’s CurrentCamera to the custom Camera’s I’ve made. I want the camera objects to not be deleted when I restart studio.

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