I’m using ViewportFrames to display previews of rigs from which players can select hats, shirts, etc.
In order to make sure that the cameras are consistent, what I want to do is have camera objects inside of the GUI itself which I can set the CurrentCamera of the ViewportFrames to.
But every time that I close studio, the cameras will be gone when I next open studio. Does anyone else have this issue, and how do I mitigate it?
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Does this happen on a brand new fresh studio?
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I am going to assume that you are talking about a fresh game - yes. It really only affects the Camera objects and nothing else.
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Could be the result of a plugin. Check if any of your plugins are interfering with camera operations.
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If you connect a script to the Camera you need to instance it
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I am not trying to connect scripts to the camera. I’m trying to make the ViewportFrame view a specific object by setting it’s CurrentCamera to the custom Camera’s I’ve made. I want the camera objects to not be deleted when I restart studio.
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