Camera Doesn't Load Parts from Far Away Areas

I have a duel system and spectate system for my game.

My Duel Arena is around 6000 studs away from the main area of the map, and is only accessible via a teleport.

My Spectate System allows a player to move their camera to any player currently in a duel by setting their camera subject to the players Humanoid.

I have ran into an issue where, if the player hasn’t visited the area before, all the parts are unloaded despite the camera being at that area.

This issue results in a spectating player (who hasn’t been TPed to the duel arena yet) seeing nothing but the basic terrain floor when viewing a player.

Moving the arena further away results in the terrain floor being un-rendered as well.

Top Image is the Spectator’s POV

Bottom Image is the Dueling Player’s POV (What it should look like)

I thought game rendering followed your camera, but this example shows otherwise. Perhaps it only loads around the Character?

Is there a way I can ensure Parts stay rendered around a Player’s Camera, or a way to make sure a Part stays rendered at all times? Any help is appreciated.

I fixed this by raising the StreamingTargetRadius property under Workspace.

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