Camera focus problemos

i.gyazo.com/09e1852f3a12970d05aa23e7b64e2e8f.mp4

I’ve a client end code rendering cosmetic forest around the players map mover, those (and server end) parts always seem to render out with the camera, even if the cameras focus property is set on each renderstep.
Camera.Focus = Mover.CFrame

Setting the focus makes the terrain around player render properly but the parts are still on camera. Any way around this? :eyes:

Tried so far:

  • MeshPart with precise renderfidelity, acts exactly the same
  • Setting Player.ReplicationFocus via client and server, no effect

Have you tried changing the render fidelity on the parts?

These are baseparts with a special mesh on 'em, lighter on the engine

Tried putting a Precise fidelity meshpart out there, acts exactly the same. :person_shrugging: