Camera follow jitter

Im trying to make a vehicle camera follow with some smooth delay, but it’s a big of jitter on the vehicle when moving

// this is just an example, not the full script


local camera = game.Workspace.CurrentCamera
	local lastCameraPosition = cameraPart.CFrame
	local lerpSpeed = 0.1 
	
	local function cameraFunction()
		local targetCFrame = lastCameraPosition * CFrame.new(0, 10, 0)
		camera.CFrame = lastCameraPosition:Lerp(targetCFrame, lerpSpeed)
	end


	game:GetService("RunService"):BindToRenderStep('Camera', Enum.RenderPriority.Camera.Value, cameraFunction)

Maybe you can help yourself with the Roblox platform template that has smooth camera movement.