Im trying to make a vehicle camera follow with some smooth delay, but it’s a big of jitter on the vehicle when moving
// this is just an example, not the full script
local camera = game.Workspace.CurrentCamera
local lastCameraPosition = cameraPart.CFrame
local lerpSpeed = 0.1
local function cameraFunction()
local targetCFrame = lastCameraPosition * CFrame.new(0, 10, 0)
camera.CFrame = lastCameraPosition:Lerp(targetCFrame, lerpSpeed)
end
game:GetService("RunService"):BindToRenderStep('Camera', Enum.RenderPriority.Camera.Value, cameraFunction)