Camera getting stuck after switching from "Scriptable" to "Fixed" CameraType Mode

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    When I switch the cameras cameratype from “Scriptable” to “Fixed”, I want the camera to be normal and follow the player around as it should.

  2. What is the issue? Include screenshots / videos if possible!

The issue is that the camera won’t turn back to normal after the script changes the camera.CameraType from “Scriptable” to “Fixed”

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Yes, I’ve look at different solutions on the devforum and none of the solutions have worked.
(I’ve tried camera.CameraSubject = humanoid and camera:GetPropertyChangedSignal(“CameraType”). None of them worked.)

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

I thought the default camera type was custom instead of fixed, have you tried changing it to custom?

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My bad, Thanks for the answer. Maybe I should get some sleep

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