Camera going through non-CanCollided objects

Disclaimer

  • I wasn’t sure which topic this fitted in - sorry.
  • I also didn’t know how to fully explain my problem.

So, I heard that turning off CanCollide on your builds and replacing it with a transparent solid block will make the game run smoother. It had no change, but I wasn’t going to take any risks since I don’t want people on low-end devices to suffer on my project.

The problem is, whenever the player moves the camera to a position that is inside one of those buildings, it doesn’t get stopped by the the first surface the camera makes contact with, it goes STRAIGHT through all of the blocks, transparent and NonCanCollided.

All help is appreciated! :slight_smile:

Example

Hi! Unfortunately, the camera goes through transparent objects. I would suggest having a look at this post, which has solved the same issue.