I’m wondering if anyone knew where I would go about tackling camera increments.
Specifically what I’m trying to achieve is once I lock the player’s camera into first person, I want the increments in-between each movement on their camera that they make (once I make their FieldOfView smaller) to be smoother or “smaller” to be more accurate.
ATM it’s a bit more choppy then I would like, especially when reaching into areas of 20-30 FOV.
Any insight would be much obliged.