Camera instances, when team create is active, do not appear when save-loading. Turning team create off then save-loading re-instantiates the camera instances for no apparent reason. This is quite an irritant when working with systems that use multiple cameras such as cutscene-only cameras or viewport frames.
It takes 2 steps to repro and is hotfixable by disabling team create. Below is a video outlining the repro steps and the .rbxl file associated with the video
If it’s been a thing since the dawn of time then i don’t anticipate this getting fixed anytime soon
There’s probably a lot of gymnastics involved in fixing this and it wouldn’t be worth it for whatever team/group in charge of TC maintenance to expend resources toward fixing