There has recently been some regression in Studio that messes up the rotation of the camera (by right click and dragging). It’s now more difficult to rotate the camera upwards and when rotating left and right it will slowly drift downwards. This is extremely annoying, but only happens in the DPI-aware version of Studio.
This happens in both Play Solo / Team Test and also in the plain edit session as well. Right clicking and dragging up is more difficult / slower than dragging down, and dragging left/right somehow also rotates the camera down. I think this might be a bug with the cursor grabbing that moving the camera uses.
This bug occurs:
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on zqtitanstudioreleasehighdpi, or any DPI-aware version of Studio, including when the beta feature is enabled (but not when the beta feature is disabled)
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on Windows 10 Home 2004 build 19041.572
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on a 4K display at 200% scaling
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with this fast-flag to make the viewport render at full resolution:
{ "DFFlagVariableDPIScale2": true }
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this does not affect my Roblox client that uses similar fast-flags for the same reason:
{ "DFFlagDisableDPIScale": true, "DFFlagVariableDPIScale2": false }
I have verified that the fast flag does not affect the issue whatsoever.
This only happens when DPI awareness is enabled in Studio. When the beta is disabled, the issue disappears.