I’m currently trying to do a cutscene system in my game where the camera smoothly pans to the player. However, when setting the camera back to custom it jumps to it’s (default?) position.
My original solution was to set it to custom for one frame, store the CFrame, and then lerp to that CFramebut that hasn’t worked. I’d like the transition from cutscene to gameplay to be seamless. How should I go about this?