until recently, changing a players cameratype means you can move the camera through objects.
when I was setting this up I noticed all of the options for cameratype are reacting to parts in front of them. this Is unwanted as I need to be able to see through the model the camera is paired to.
I tried GetLargestCutOffDistance() but it seems to only apply to the “popper camera”.
is there a different way to have the camera ignore parts in its way? perhaps utilize cameratype:“Scriptable” as it sounds customizable?