If I got something wrong in this, Iâd be more than happy to be corrected.
Yeah I think you missed the point entirely. Iâm not against expensive plugins at all. There are plugins for which the price at hand makes sense, and thereâs plugins for which it doesnât. All im for is pricing that is within reason. No maximum needed, no minimum needed. Itâs not hard to be realistic enough that you can land somewhere in the ballpark.
My thought process behind the âcharge what you wantâ is more in-line with the idea of a free-market economy.
But itâs not a free-market economy, itâs a platform. And the vast majority of users donât live in a country with a free market economy. Americans often think of their economy as a free market one, but itâs the furthest thing from the truth and misses the entire point of the definition.
If I create a plugin and make it cost 20k R$, a very small population would be willing to buy it unless Iâm providing significant enough value. @Elttob actually did a pretty pretty neat first-hand analysis of this when he globally increased the price of his plugins. The general trend that was observed is that as the price of plugins goes up, the amount of sales goes down. However, the income from the sales doesnât differ much.
Yes thatâs what businesses have done for hundreds of years, itâs just finding the optimal price for your product.
While Roblox should be working to improve that general situation, I also believe the consumer (us) should do their due diligence to research the product before purchase.
Right, but lots of times this due diligence is impossible. You may discover a tiny plugin that does exactly what you need, but has little to no description. Thereâs nothing about it on the devforum, reviews just say âgoodâ, or something. You figure, oh what the hell, itâs only 500 Robux, Iâll just buy it even though it might not work. Iâve done this many times because 500 Robux really is nothing. Still, itâs annoying when it doesnât work. You took the chance because you needed the thing, but it didnât work as advertised. The principle annoys me more than the money lost, because I donât want to reward someone for selling something horrible.
Sometimes there actually are devforum posts, with positive comments and the product works⌠just very badly and itâs not worth using at all.
In any sensible country, Iâd be allowed a refund. One I wouldnât have to tangle endlessly with Robloxâ support to get. They might have the absolute worst customer experience when it comes to refunds. If someone sells you a faulty product, you should get a quick and hassle free refund, itâs that simple. Either this or Roblox needs to add a way to test plugins before purchase, naturally in a manner where you donât have a chance to grab the sourcecode.