Camera LODs not updating during tweening position

I am currently working on a slow panning camera as background for the menu of one of my projects.
At first I simply used Interpolate but then I read I’d unable to cancel the interpolate during transition and was advised to use lerp or tweenservice instead, so I went for tweenservice. Only now I noticed that the terrain starts getting bulkier shapes the further the camera moves. Once the tween is done the LODs get fixed again.
Would there be a way to keep the LODs consistent with the tween?

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LOD is based on the Focus property of the camera, not the CFrame. Make sure you are setting both the CFrame and the Focus properties while tweening.

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