Camera & Navigation Improvements [Beta]

Anyone else noticing it’s extremely laggy on larger places?

It’s unusable for me on our game’s place. Disabling the beta feature fixes the lag while panning. Probably has to do with large smoothterrain maps.

I learned two things today:

  1. The average Roblox builder has no idea what a beta feature is and how to disable it.
  2. Poorly thought out, and lags on larger places, dropping it to 20 FPS.

Does the same on part maps. My map has terrain inside of server storage so I’m not sure if that affects it.

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I agree. when i choose RUN to check the motion the camera doesn’t move… i thought i was wrong and i fixed everything but still nothing?? I’m so frustrated

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i had a hard time trying to make it like this… thank you for that advice. it was great

It’s an okay update, but implementation could use some work. Hopefully we get some improvements soon.

Did you guys hire a random person from the street to come up with this combination?

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Yes, i totally agree with you for this, This combination is very annoying.
Also there is the buggy camera when you do the studio test in game (Server)
And lastly there is an amazing frame drop with the new object camera tween in a big server.

This update is totally a disaster, I hope they review it because studio right now it has become unusable

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i can assure you, its an “either or” situation. they both cause issues respectively

The average Roblox builder has no idea what a beta feature is and how to disable it.

also very correct. main issue in this is (i believe to be) the beta opt-in being enabled by default.
(also dont forget alot of them are just children so theyre not really that smart to begin with)

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I agree. This update is terrible and ruins movement in studio completely for me.

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This update completely ruined my experience with using studio. The scroll wheel is now unusable for its previous purpose. I dont understand how this update got through quality control.

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Really a poor choice of shortcut seeing as most people scroll to get to places in their place they want to be

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Very nice. Got used to it immediately and now I can’t go back.

Some feedback:

  1. Increase the range. 0.1 feels too fast for the smallest scales I might work with, and 20 feels too slow for the largest scales. Some settings for these would be ideal.
  2. The camera rotates around a focal point some constant distance in front of the camera. It would be nice if this distance scaled proportionally with the speed.
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That post summaries my feelings here. Especially the last paragraph. Let’s wait out the initial reactions, and see how this update is eventually seen. A lot of people are overreacting to this bit of standardization.

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I use both Blender and Roblox and when I say that this is destructive to my workflow, I truly mean it. Right Click + Scroll is one of the ways many people move around in studio and the engineering team behind the camera improvements just simply has not thought of that. I agree that people may be a little overreactive (tho my drive to use studio is still kinda dead over this - even after disabling the beta) but outright dismissing people’s concerns for Roblox killing years of how they use studio is equally bad imho.

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I agree. Holding the left click to speed up stuff has really made my workflow slower since I’m so used to holding the left click, scrolling, and moving with WASD simultaneously. I hope there’s going to be a setting to switch to the old camera system, so people who are used to Roblox Studio’s camera movement and people who are used to other camera movements can both have smooth workflows.

It would also be fine for me if Roblox Studio didn’t have a frame time spike every time I change the speed using the left click. Hopefully, it will be fixed in the near future

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I’m dismissing concerns because I’ve seen this happen before. Massive change, massive reaction, eventually the dust settles, and everyone ends up getting used to the change, and don’t go back. Happened with blender, probably will happen with this. Change is scary, and getting unused to old habits is hard. I know this from personal experience, being that I moved from AZ, where I lived for my whole life, to VA in the middle of my sophomore year of highschool, right after I had made a bunch of friends at my old highschool. Now, I’m in my Junior year, and honestly I mostly prefer it over here.

Yeah. A lot of things changed in Roblox Studio with these years, and I’ve adapted to the new features. If a new update made it so I can change my camera speed without a huge frame time spike, I’ll definitely get used to it quickly

Might even prefer it over the old camera movement

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Took me 5 minutes to get used to (as someone who tends to hold right mouse button + scroll wheel to jump and look around) and now I actually like it more than the previous camera system. Thanks for this awesome update!

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Maybe it’s me having spent years doing it, but not being able to look around while scrolling has been a massive pain for me. I opted out of this beta feature and hope you don’t go along with it.

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Very out of touch, and making a completely unrelated comparison just to preach that “all change is good and if you disagree you’re a bigot” mindset.

This actually affects a very common way of working, a way that hastens developing many-fold. This isn’t just another design change that has no practical effect, this is an integral functionality change that affects so many developers.

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