Camera not centered to custom character's rotation

Hello, I’ve been having an issue where my custom character’s camera seems to not be centered to the character, since when i rotate it acts weirdly. the camera subject is set to the humanoid and i didn’t set a camera offset or anything. i looked all over the devforum but couldn’t find anyone else with this same issue. Thanks in advance

other info if needed:
the camera type is custom (the default one), and the only things i changed are the cameraSubject and field of view.

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That looks more like an issue with the character than with the camera to me. It seems as if the character is ‘struggling’ to rotate itself. Is it possible there’s some parts with CanCollide on in the character colliding with the floor?

I don’t think that is what’s happening here. the only parts with CanCollide on are these: (i made them semi- visible just to show them better)

Even the character model has canCollide turned off in an attempt to fix this. also the HipHeight of the humanoid seems to impede this part with collisions on from touching the ground.

Perhaps try setting Massless to true on parts that don’t need it as to make the character weigh less. If you look closely it almost seems as if the character is being held back when trying to walk to the complete opposite direction (ex. from holding A to holding D).

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