Camera not changing position

You can write your topic however you want, but you need to answer these questions:

  1. Changing the cameras position to the intro screen.

  2. Camera not changing position to intro screen.

  3. Yes I have looked far and wide on the developer forum, and I have not seen anything that could help with my problem.

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Located in ReplicatedFirst

task.wait()
game:GetService("ReplicatedFirst"):RemoveDefaultLoadingScreen()
local camera = workspace:WaitForChild("Camera")
local ts = game:GetService("TweenService")
local ui = script:WaitForChild("MenuScreen"):Clone()
ui.Parent = game.Players.LocalPlayer.PlayerGui
script:WaitForChild("MenuScreen"):Destroy()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = workspace:WaitForChild("IntroScene"):WaitForChild("IntroOpen").CFrame
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false)
game.Players.LocalPlayer.PlayerGui:WaitForChild("Money").Enabled = false
game.Players.LocalPlayer.PlayerGui:WaitForChild("StaminaBarUI").Enabled = false
game.Players.LocalPlayer.PlayerGui:WaitForChild("HealthBarUI").Enabled = false
game.Players.LocalPlayer.PlayerGui:WaitForChild("TOPGUI").Enabled = false
game.Players.LocalPlayer.PlayerGui:WaitForChild("FollowFriend").Enabled = false
game.Players.LocalPlayer.PlayerGui:WaitForChild("barline").Enabled = false
local v = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
local black = Instance.new("Frame",v)
v.IgnoreGuiInset = true
v.DisplayOrder = 50000000
black.Size = UDim2.new(1,0,1,0)
black.BackgroundColor3 = Color3.fromRGB(0,0,0)
black.BackgroundTransparency = 0
black.Visible = true
if not game:IsLoaded() then
	game.Loaded:Wait()
end
script:WaitForChild("IntroSong"):Play()
task.wait(8.5)
ts:Create(black, TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {BackgroundColor3 = Color3.fromRGB(255,255,255)}):Play()
task.wait(0.2)
ts:Create(black, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {BackgroundTransparency = 1}):Play()
task.wait(1)
v:Destroy()
ui:WaitForChild("Frame"):WaitForChild("PlayButton").Activated:Connect(function()
	script:WaitForChild("IntroSong"):Stop()
	ui:Destroy()
	camera.CameraType = Enum.CameraType.Custom
	game.Players.LocalPlayer.PlayerGui:WaitForChild("Money").Enabled = true
	game.Players.LocalPlayer.PlayerGui:WaitForChild("StaminaBarUI").Enabled = true
	game.Players.LocalPlayer.PlayerGui:WaitForChild("HealthBarUI").Enabled = true
	game.Players.LocalPlayer.PlayerGui:WaitForChild("TOPGUI").Enabled = true
	game.Players.LocalPlayer.PlayerGui:WaitForChild("FollowFriend").Enabled = true
	game.Players.LocalPlayer.PlayerGui:WaitForChild("barline").Enabled = true
	game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
	game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
	game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true)
	script:WaitForChild("Sound"):Play()
	task.wait(5)
	script:Destroy()
end)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

swapping the camera variable to local camera = workspace.CurrentCamera should fix this issue

It doesn’t work, but it’s showing an infinite yield on the camera part. The instance also exists on the client so I’m not sure what could be causing this.