Sorry but why does that matter? I’m just trying to make the camera move positions.
It’s not so much that it matters considering what you are trying to do, however that might’ve been part of the problem if the camera position was at a position in which the FOV is not the correct number
Then what should I set it to? Sorry for the trouble.
I can’t tell you without knowing the position of the camera. Even if I do know the camera’s position, it’s hard to get a feel for what it should look like.
The position I’m trying to set the camera to is: -357.9, 30, -89.45
This is what it should look like:
Try zooming out a bit, it might work a bit better. I’m not saying it’ll fix the problem, but it’ll probably help.
So like maybe set it to like 60?
Also, if you want, you can try to type up a script that will change the FOV as the player exits the tunnel. However I can’t show an example as I’m horrible at scripting.
Yep that should be a little better.
It didn’t work. Maybe I’m changing it in the wrong spot?
Here is my code:
game.Workspace.CurrentCamera.FieldOfView = 60
repeat
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
until game.Workspace.CurrentCamera.CameraType == Enum.CameraType.Scriptable
game.Workspace.CurrentCamera.CFrame = game.Workspace.PortalCam.CFrame
game.Workspace.CurrentCamera.Focus = game.Workspace.World.PortalB.CFrame
So sorry for the trouble.
Yeah honestly other than what I recommended, I don’t know what else you could do. Someone else will most likely come along and solve it like the snap of a finger making me look like a dope lol. Good luck though!
No worries! Thanks for the help you gave though! I’ll look back at other comments and try some other stuff soon. Thanks!