Camera not shaking

Hi, I’m @shieldmr3, I’m a scripter and a game developer. I’m the current scripter for an upcoming scary game “Geisha”.

I was making a jumpscare script and wanted to add a bit of a camera shake, I tried many things but they all don’t seem to work while running the function, otherwise they work perfectly fine. Here’s my script:

game.ReplicatedStorage.Jumpscares.OnClientEvent:Connect(function(monster)
	for i, v in pairs(game.ReplicatedStorage.JumpScareSettings:GetChildren()) do
		if v then
			if v.Name == monster then
				if not Done then
					Done = true
					local Settings = v
					
					local MainModel = workspace:FindFirstChild(v.Name.."JumpscareRoom")
					local Dummy = MainModel:FindFirstChild(monster.."JumpscareDummy")
					local CamPart = MainModel:FindFirstChild("JumpscareCam")

					
					Camera.CameraType = Enum.CameraType.Scriptable
					Camera.CFrame = CamPart.CFrame
					
					local Animation = Settings.JumpscareAnim
					local Time = Animation:WaitForChild("Time")
					local Audio = Settings.JumpscareAudio
					
					
					local Anim = Dummy.Humanoid:LoadAnimation(Animation)
					Anim:Play()
					Audio:Play()

					wait(Time.Value)
					
					Camera.CameraType = Enum.CameraType.Custom					
					
					game.ReplicatedStorage.RespawnController:FireServer()
					wait(0.8)
					Camera.CameraType = Enum.CameraType.Custom

					
					Anim:Stop()
					Audio:Stop()

					Done = false
				end
			end
		end
	end
end)

And I tried adding something like this in a for loop:

Humanoid.CameraOffset = Vector3.new(randomX, randomY, randomZ)

Also tried:

Camera.CFrame = Camera.CFrame + Vector3.new(randomX, randomY, randomZ)

But all of them don’t seem to work, would really appreciate it if you can help!

Thanks,
@shieldmr3

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