When rotating, this happens:
I update CameraOffset in RenderStepped, as well as BindToRenderStep in front of the camera
1 Like
This is just because how the camera module updates things in order. Just smooth it out by using Lerp
:
smoothOTSCamera.rbxl (37.6 KB)
2 Likes
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.