Camera offset is resetting immediately af

As read in the title, my camera offset is reset immediately without the value changing upon changing it. i tried looking for other people with this issue but no one seems to have found the solution

https://gyazo.com/4c77adb6c547e3ccd823c31a6a2114f9
here is a clip of this happening

1 Like

Could you show your code?

[dont mind this]

here it is

Humanoid.CameraOffset = Vector3.new(0,-2,0)

Post all of the code before and after this line as well, posting just one line won’t help for mistakes in code structuring. Also preferably explain in detail what you are trying to accomplish and what situations the camera offset needs to be changed.

You most likely have that line of code running in some sort of loop, or even a RenderStepped

the thing is, theres a lot of code so i have to do some condensing

local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")

local Crouch = Humanoid:LoadAnimation(script:WaitForChild("Crouch"))
local Camera = workspace.CurrentCamera

local UIS = game:GetService("UserInputService")
local RS = game:GetService("ReplicatedStorage")
local RunsService = game:GetService("RunService")

local Walking = false
local Debounce = false
local Crouching = false

distance = 0.4
speed = 4

Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
	if Humanoid.MoveDirection.Magnitude > 0 then
		if Walking == false then
			Walking = true
			Crouch:AdjustSpeed(1)
		end
	else
		if Walking == true then
			Walking = false 
			Crouch:AdjustSpeed(0)
		end
	end
end)

UIS.InputBegan:Connect(function(input,istyping)
	if not istyping and input.KeyCode == Enum.KeyCode.C then
		if Walking then
			if not Crouching then
				Humanoid.WalkSpeed = 9
				Humanoid.CameraOffset = Vector3.new(0,-2,0)  ------ camera offset
				Crouching = true
				script.Crouch1:Play()
				Crouch:Play()
			else
				Humanoid.CameraOffset=Vector3.new(0,0,0)  ------ camera offset
				script.Crouch1:Play()
				Humanoid.WalkSpeed = 14
				Crouching = false
				Crouch:Stop()
			end
		end
	end
end)