Does anyone know how they achieved this? Is it just a simple camera offset or something more difficult, if it’s more complicated how would I do this?
Please let me know
Does anyone know how they achieved this? Is it just a simple camera offset or something more difficult, if it’s more complicated how would I do this?
Please let me know
Nevermind I figured it out,
local plr = game:GetService("Players").LocalPlayer
plr.CharacterAdded:Connect(function(char)
char:WaitForChild("Humanoid").CameraOffset = Vector3.new(1.5,0,0)
end)