Camera Offset Trouble

Does anyone know how they achieved this? Is it just a simple camera offset or something more difficult, if it’s more complicated how would I do this? :thinking:

Please let me know :slight_smile:

Nevermind I figured it out,

local plr = game:GetService("Players").LocalPlayer
plr.CharacterAdded:Connect(function(char)
    char:WaitForChild("Humanoid").CameraOffset = Vector3.new(1.5,0,0)
end)