Camera offsetting at high speeds

  1. What do you want to achieve? Player’s camera moving at high speeds without offsetting

  2. What is the issue? When moving at high speeds (~500 studs per sec.) the camera starts to offset to the top left

  3. What solutions have you tried so far? Destroying the camera (only works if u reset the player after)

Im setting the camera’s camerasubject to a ball and then launching it at the balls CFrame LookVector with 1000 speed. But when i change the camerasubject back to the player its completely offsetted

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