I have been trying to create a handheld camcorder that displays what it is seeing on a screen for VR.
For some reason, the camera in the viewport only rotates along the Y axis.
In the script, I set the viewport camera’s CFrame to the CFrame of the camcorder’s lens every frame.
viewportCamera.CFrame = lens.CFrame
If I print the orientation of the lens, it returns the correct value. If I instead print the orientation of the camera, it returns a Vector3 with only the correct Y value, the rest being 0.
I’ve tried setting it to other CFrames like the player’s headset CFrame and it did the same thing.
Why is this happening?