Camera Orientation not working for ViewportFrames in vr

I’ve been messing around with ViewportFrames in and out of vr and have noticed that they will be perfectly rotated on pc but when testing in vr the orientation for X and Z will lock to 0 and won’t accept any other value.

On PC

On VR

Reproduction File
testingvr.rbxl (55.9 KB)

Expected behavior

The orientation of the camera should be -26.232, -134.923, 0

2 Likes

Thanks for the report! I filed a ticket in our internal database.

You can set the Camera.VRTiltAndRollEnabled property to true or Camera.HeadLocked property to false to enable setting the orientation of the camera.