I’ve been messing around with ViewportFrames in and out of vr and have noticed that they will be perfectly rotated on pc but when testing in vr the orientation for X and Z will lock to 0 and won’t accept any other value.
On PC
On VR
Reproduction File
testingvr.rbxl (55.9 KB)
Expected behavior
The orientation of the camera should be -26.232, -134.923, 0