Right, so basically, I’m trying to see if theres a way to have camera output visible on a surface GUI.
I know that I can use viewports to display a group of parts, but I’d like to have the raw camera output from the game to be displayed on a viewport. I’m doing this for an F1 game, trying to have the camera view appear on a board on the pit wall boards.
I want the camera view to appear in the red sections.
I’m just looking to see if this is realistically possible in some way, since I think it’d be a little bit taxing on players PCs if the entire workspace has to be replicated in each viewport for this to work.