We recently made two major improvements to how you interact and move around in Studio.
First, we added Zoom to Mouse Position. This will allow you to fly around 3D space and zoom to wherever your cursor is located on the screen. This feature is on by default. It’s so natural, you won’t even notice.
If you wish to disable this and revert to the old behavior, go to Settings > Studio > Camera
Finally, but certainly not least… we have added Camera Panning. While in Studio, you can now use the middle mouse button to pan in the scene to your heart’s content.
FAQ
Q: Are you doing more improvements??? A: Its beginning to look a lot like Christmas…
Huge shout out to @programeow and @ArgentAspect for making this happen! Let us know what you think below.
The “Camera Zoom to Mouse Position” setting was disabled for me by default, and doesn’t seem to work now that I’ve enabled it. Does it require a studio restart? I’m in Team Create, if that makes a difference.
When I was learning Unreal Engine, I noticed this behavior by accident, and noticed Roblox didn’t have it when I tried it. Glad to see it got added natively.
I thought this was a bug at first! After giving it a try, I REALLY like the middle mouse click to move. I can get around much easier on large maps. The zoom for mouse position messes me up a bit so I turned it off. I must be old school!
Make the icon a little smaller, currently it kinda feels weird with my cursor size to something that looks bigger than my current cursor. It probably is just on my end.
The cursor itself also feels choppy when panning as it flickers a bit trying to keep up with the camera. The panning itself however feels nice.
You could also remove the cursor entirely if that is an option, like the one presented on your gif example. Most programs such as blender don’t really rely on having different cursors to show what the player is doing. This is probably because the player is aware of what input they are pressing or touching.
Could you also include an option to invert the pan direction on the horizontal and vertical movement? Some users prefer to move the mouse left to pan the camera going left.
I’d like an option to disable camera panning and ideally the ability to uninvert the camera controls added, I’ve never been a massive fan of left going right and vice versa.