Camera Rotating Help

So for my horror game, you start off with a blurry camera. I was wondering how I would go about making the camera look left then right. I don’t want full scripts, just an explanation of how I would accomplish this. I know how to do the tweening, just not the rotation. Any help is greatly appreciated!

Not sure if is what you need but guess instead of

CFrame.Position or X,Y,Z just use

CFrame.Angles(0 --X ,math.rad(90[Radius you need]) --Y ,0–Z )})

1 Like

I fixed it! All I had to use was math.Angles to set the camera’s CFrame.

Thanks for the reply though! It means a lot! :grinning:

1 Like