Camera rotation sensitivity seems to be significantly lowered, and the camera will occasionally make discontinuous jumps in the rotation.
Reproduction is easy: just hop into an empty game and try rotating the camera.
The first time I encountered the bug it would only occur while my character was walking at the same time as rotating the camera. However when I reproduced it in an empty game, the rotation problem happened all the time, not just when walking.
I use a 4k monitor with 150% scaling, but changing scaling to 100% did not fix the issue.
This is occurring in my game as well, extremely noticeable as it’s a shooter game. Something it off with the input reading as we use an entirely custom camera system
ive been having this bug for a month now, im glad that you’ve pointed it out and filed a bug report about it. for some reason it scales with your FPS. if your FPS is low then the camera will be smooth, however if its high then your camera will be a bit buggy.
UPDATE: for me, this got fixed quite relativity quickly. I think if you just let your computer est for some time, I think it would just get used to it idk.