I am currently working on a trailer filming system for my Backrooms game and currently just have a chunk of code that moves the camera through one room. I want the camera to rotate 360 degrees on the Z axis so it looks nicer but for some reason, it does not rotate on the Z axis, but rotates fine on the other axes. My script just sets its position to a part then tweens it to 2 other parts to rotate it but instead it just moves in a straight line. How can I get it to rotate on the Z axis?
By the way, it’s not the parts because if I look at their orientations they’re -180 and 0 on the Z axis.
Turns out I was just playing the tweens too fast.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.