Hi
While looking at a script on a camera it became interesting to limit its rotation
I found a possible solution, it is :Dot()
LookVector
camera’s and HumanoidRootPart
But I don’t quite understand how to limit it, since it’s just a check:
if Dot < 0 then
--> Code
end
It’s like the camera just gets stuck, it doesn’t look good:
So how do I make a limit?
The camera script is based on @DuruTeru’s script