Camera rotation sensitivity

Hello everybody, I recently got an oculus quest 2 and I decided to experiment with roblox VR features.
I am trying to make a VR system that makes it possible to play with or without a VR headset.
Because of this I want to make the players that have VR to be able to somewhat blend in with the players who do not have VR. I achieve this by instead of making a massive head and hands like most games do, I place the camera at the same position of the player characters’s head, remove the characters arms and hands and replace them with a copy of the original hands that can be used with VR controllers.

As of now everything works pretty fine except that when you walk around and try to rotate yourself the sensitivity is of the charts and it makes the game barely playable, because it is just so hard to move properly.

I have looked around on the roblox forums but found nothing except the MouseDeltaSensitivity property which doesn’t affect it at all. I had the idea to make a custom movement system with 45 degree turns every time the thumbstick is moved, but right when I was finished with the rotating part of that I realized I am not at all experienced enough to make an entire custom movement system. Then I recycled that rotating part to decrease the rotation that already existed but that did not work properly either.

What I want to know is if there is any roblox defined property that I could change to fix this or an easy fix. Otherwise I am just gonna give up because I really have better things to do ¯_(ツ)_/¯.