So I am making an among us type game, and the camera is not working. So, basically, I eject the player by setting his primary part cframe to a part outside of the baseplate, and I make the camera’s cframe to a part where we can see the player getting ejected. However, after the player dies, the other player that DOESN’T die , his camera goes back to normal. However, the other player that DOES die , his camera is stuck.
There must be something yielding the thread from the last line that changes the camera. Did you try printing something below that line to see if your code gets there? Are there any errors? The only thing I could think of is your Type function not returning or since the player died, the gui resets, and the statuslabel.Visible = true errors.
Nope, no errors at all. When the player gets chosen to be ejected, a string in the ReplicatedStorage named Winner gets updated. It changes the Winner value to the player’s name. At the start of every single new emergency meeting, it sets it back to Nobody.